Featured Projects

Harmony Relaxing Music Puzzles

Harmony: Relaxing Music Puzzles

Android & iOS · 5M+ downloads · Google Play Pass · Editor’s Choice. After 2 years of full-time work in a 4-person indie team, the game earned Google Play Editor’s Choice, was featured in Google Play Pass, and reached 5M+ downloads. I prototyped and playtested 10+ mechanics, implemented architecture, UI, animations, audio flow, core gameplay loop, localization, and integrated 10+ F2P SDKs.

  • F2P
  • 5M Downloads
  • Android
  • iOS
  • Google Play Editor’s Choice Badge
  • Google Play Pass
  • Musical Game
  • Lake Horse
Solitaire Plus

Solitaire Plus

Android & iOS · Google Play Pass. Worked for 1 year on both projects in a 4-person indie team. I integrated architecture and F2P SDKs including ads, IAP, analytics, A/B testing, Remote Config, and notifications, built a level generator producing 5,000+ levels, created animation sequences with DOTween, and optimized performance using Addressables.

  • F2P
  • Android
  • iOS
  • Google Play Pass
  • Lake Horse
Spider Solitaire Plus

Spider Solitaire Plus

Android & iOS · Google Play Pass. Worked for 1 year on both projects in a 4-person indie team. I integrated architecture and F2P SDKs including ads, IAP, analytics, A/B testing, Remote Config, and notifications, built a level generator producing 5,000+ levels, created animation sequences with DOTween, and optimized performance using Addressables.

  • F2P
  • Android
  • iOS
  • Google Play Pass
  • Lake Horse
Pixelmon gameplay

Pixelmon

Fighting multiplayer · NFT/Crypto · PC. Collaborated with a 20-person team for 6+ months to deliver the MVP featuring 20+ NFT characters. I implemented the entire UI system using UI Toolkit, connected backend APIs for login, player progression, and NFT data, and refactored the project using Zenject.

  • Crypto
  • PC
  • Multiplayer
  • Magic Media
Moki Pochi gameplay screenshot

Moki Pochi

Multiplayer · Web · Discord Activities. Published the multiplayer version on web and Discord Activities. I used Photon Quantum to implement gameplay and matchmaking, and wrote a build script to automate builds with different skins for faster delivery across versions.

  • Web
  • Discord Activities
  • Multiplayer
  • Magic Media
Goombles website

Goombles

Multiplayer tower defense · Mobile. I implemented Photon Quantum gameplay logic for multiplayer systems and integrated Beamable for matchmaking, leaderboards, and player progression. I also collaborated closely with an animator, UI artist, and project manager to help deliver the mobile app.

  • Android
  • Multiplayer
  • Magic Media

Studio & Team Projects

PANIKA mobile app

PANIKA

Board game companion app for Android & iOS. Collaborated with an animator, UI artist, and project manager to deliver the mobile app. Implemented animation flows, shipped builds to Google Play, and supported the iOS release.

  • Android
  • iOS
  • Magic Media
GAMMA 4 gameplay

GAMMA 4

Turn-based WebGL card game featuring NFT characters. Maintained the existing codebase by adding features and fixing bugs. Programmed deterministic server-side logic for the turn-based combat system.

  • WebGL
  • Turn-Based Fighting
  • Crypto/NFT
  • Magic Media
TETRIS CITY gameplay

TETRIS CITY

Strategy Tetris-like city-building game for mobile. Designed editor tools for game designers and created a level generator. Implemented AI navigation, gameplay systems, DOTween animation flows, and complex mobile touch input.

  • MVP
  • City Building
  • Lake Horse
TWISTY ROAD gameplay

TWISTY ROAD

Musical runner game for mobile. Built a beat-driven level generator and implemented the UI and core gameplay systems.

  • Android
  • Musical Game
  • Lake Horse

Solo Projects

Bottle Flip

Bottle Flip

Hyper-casual web game released on Poki. Owned the project as developer, game designer, and producer, while collaborating with a UI artist.

  • Solo Project
  • Web
  • Poki
Arrange for Omelet

Arrange for Omelet

Hyper-casual web game released on Poki. Owned the project as developer, game designer, and producer.

  • Solo Project
  • Web
  • Poki
Smashy Bottle

Smashy Bottle

Hyper-casual web game released on Poki. Owned the project as developer, game designer, and producer.

  • Solo Project
  • Web
  • Poki
Alone in the Dark

Alone in the Dark

A short horror game created during Global Game Jam. Worked as the sole developer in collaboration with a game designer and voice actors.

  • Solo Project
  • Game Jam
  • Horror
  • Gameplay Programming