Harmony: Relaxing Music Puzzles
Android & iOS · 5M+ downloads · Google Play Pass · Editor’s Choice.
After 2 years of full-time work in a 4-person indie team, the game earned Google Play Editor’s Choice, was featured in Google Play Pass, and reached 5M+ downloads.
I prototyped and playtested 10+ mechanics, implemented architecture, UI, animations, audio flow, core gameplay loop, localization, and integrated 10+ F2P SDKs.
Solitaire Plus
Android & iOS · Google Play Pass.
Worked for 1 year on both projects in a 4-person indie team.
I integrated architecture and F2P SDKs including ads, IAP, analytics, A/B testing, Remote Config, and notifications, built a level generator producing 5,000+ levels, created animation sequences with DOTween, and optimized performance using Addressables.
Spider Solitaire Plus
Android & iOS · Google Play Pass.
Worked for 1 year on both projects in a 4-person indie team.
I integrated architecture and F2P SDKs including ads, IAP, analytics, A/B testing, Remote Config, and notifications, built a level generator producing 5,000+ levels, created animation sequences with DOTween, and optimized performance using Addressables.
Pixelmon
Fighting multiplayer · NFT/Crypto · PC.
Collaborated with a 20-person team for 6+ months to deliver the MVP featuring 20+ NFT characters.
I implemented the entire UI system using UI Toolkit, connected backend APIs for login, player progression, and NFT data, and refactored the project using Zenject.
Moki Pochi
Multiplayer · Web · Discord Activities.
Published the multiplayer version on web and Discord Activities.
I used Photon Quantum to implement gameplay and matchmaking, and wrote a build script to automate builds with different skins for faster delivery across versions.
Goombles
Multiplayer tower defense · Mobile.
I implemented Photon Quantum gameplay logic for multiplayer systems and integrated Beamable for matchmaking, leaderboards, and player progression.
I also collaborated closely with an animator, UI artist, and project manager to help deliver the mobile app.